Choco - Coming December 2013

Latest updates

Client side prediction blog post
Jun
9
2013

There's a new tech-blog post up client side prediction in networked client/server games. Client side prediction is all about trying to guess what the server will do with the data we send it, and show that, creating the illusion of zero latency.

New tech-blog post on animation
May
29
2013

There's a new tech-blog post up on animation using closed-loop control, covering easy-to-use PID controllers as a model for animation.

Web site launch
Jun
7
2013

We're launching a new web site today to better show the independent game development focus. There might be a few issues until all kinks have been straightend out and there'll surely be a few minor design changes, but feel free to have a look around!

Doors open at excuse
May
20
2013

excuse studios is a small independent game studio, and we've just kicked off the development of our first game, code named "Choco". The game is set to be released on Steam in time for the holidays 2013, but we'll keep you updated, posting development progress and tech-blog entries as we go along. So check it out, and let us now if you might be interested in helping us out during beta testing.