Blender exporter

My first 3D game had a little space ship in it. I modeled this in blender, and then started looking for a way to get it into my game, and it felt natural to simply have a look in the list of exporters if there was anything there I could parse while simultaneously containing what I needed, such as vertex normals and texture coordinates.

A while ago though, I spotted a forum post asking the same question, what file format is a good format for games? There were a bunch of suggestions, but one answer really stood out and got me thinking: Write an exporter for blender, it's got a decent python API and you can get exactly what you need.

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