Choco - Coming December 2013
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Screencap Saturday

Screenshot Saturday turns into Screencap Saturday this time around to actually show off some movement in Choco. Walking around in the in the procedurally generated world, running into an eerily immobile squadron at the end.

The buildings are generated, but the shapes are still placeholders. Game engine is built in it's entirety from scratch, using deferred shading for the lighting.

Yes, that cube sticking out of the ground at the end is a bug in the ground synthesis.

News

Screencap Saturday

Screenshot Saturday turns into Screencap Saturday this time around to actually show off some movement in Choco. Walking around in the in the procedurally generated world, running into an eerily immobile squadron at the end.

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Smoking hole

With a destructible environment, you're bound to have some smoking holes in the ground. Unfortunately, the biggest hole right now is sitting right where the time plan used to be.

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